Imports 3D mesh with tetrahedra and hexahedra. More...
#include <meshImport3D.hh>


Classes | |
| class | NodeCell |
| Stores the nodes and edges of a cell to be created. More... | |
| class | NodeHexahedron |
| Stores the nodes and faces of a hexahedral cell to be created. More... | |
| class | NodeTetrahedron |
| Stores the nodes and faces of a tetrahedral cell to be created. More... | |
| class | S |
| Scanner class for Import3dMesh. More... | |
Public Member Functions | |
| Import3dMesh (const std::string coord, const std::string elms, const std::string boundary, const uint idxStart=1, const bool leftHand=false, const uint elmtyp=0) | |
| Constructor. | |
| virtual uint | ncell () const |
| Returns the number of cells in the mesh. | |
| virtual Scan3 * | scan () |
| Returns a scanner over the cells of the mesh. | |
| virtual | ~Import3dMesh () |
Protected Member Functions | |
| virtual std::ostream & | info (std::ostream &os) const |
| Returns information in an output stream. | |
Private Member Functions | |
| void | clear_ (std::vector< NodeCell * > &cells) const |
Deletes the content of cells. | |
| void | createEdge_ (uint ix, uint iy, std::map< uint, std::map< uint, Edge * > > &edges, Attribute attr=0, Edge **e=0) |
Creates the edge with vertices ix and iy using edges as repository. | |
| Quad * | createQuad_ (const Index &I, std::map< uint, std::map< uint, Edge * > > &edges, Attribute attr=0) |
| Creates a quad. | |
| Triangle * | createTriangle_ (const Index &I, std::map< uint, std::map< uint, Edge * > > &edges, Attribute attr=0) |
| Creates a triangle. | |
| uint | readInts_ (const std::string &i, std::vector< int > &v) const |
| Reads integers from the string. | |
Private Attributes | |
| std::vector< Cell3 * > | cell_ |
| List of cells. | |
| std::vector< Edge * > | edg_ |
| List of edges. | |
| __gnu_cxx::hash_map< Index, Quad *, __gnu_cxx::hash< Index > , __gnu_cxx::IndexEqual > | quad_ |
| List of quads. | |
| __gnu_cxx::hash_map< Index, Triangle *, __gnu_cxx::hash < Index > , __gnu_cxx::IndexEqual > | tri_ |
| List of triangles. | |
| std::vector< Vertex * > | vtx_ |
| List of vertices. | |
Imports 3D mesh with tetrahedra and hexahedra.
They can be mixed in the mesh---the only problem is, that tetrahedra and hexahedra cannot connect to each other, but this importer can be enhanced to support prisms or pyramids as well.
The notation for the meshes is used in [1] for instance.
Definition at line 107 of file meshImport3D.hh.
| concepts::Import3dMesh::Import3dMesh | ( | const std::string | coord, |
| const std::string | elms, | ||
| const std::string | boundary, | ||
| const uint | idxStart = 1, |
||
| const bool | leftHand = false, |
||
| const uint | elmtyp = 0 |
||
| ) |
Constructor.
Reads the data from three files and creates a mesh from it. The vertices, faces and cells should be number in striclty increasing order, ie. 1, 2, 3 etc.
| coord | File with coordinates of vertices. Format: <node> <x> <y> <z>For instance: 1 1.0 1.0 2.0 2 0.0 0.5 1.0 3 0.0 0.0 0.0 4 -1.0 2.0 3.0 |
| elms | File with node numbers of tetrahedra or hexahedra. Format: <tetrahedron> <node0> <node1> <node2> <node3>or <hexahedron> <node0> <node1> <node2> <node3> <node4> <node5> <node6> <node7>For instance: 1 1 2 3 4or 1 1 2 3 4 5 6 7 8 |
| boundary | File with node numbers of edges with boundary conditions and attribute number. Format for a triangle: <face> <node0> <node1> <node2> <attr>Format for a quad: <face> <node0> <node1> <node2> <node3> <attr>Format for an edge: <edge> <node0> <node1> <attr>Format for a vertex: <vtx> <node> <attr>For instance: 1 2 33 2 1 2 66 3 1 2 3 44 4 1 2 3 4 55Vertices should come first in the list of boundary attributes, then edges and triangle or quads last. |
| idxStart | Starting point of indices in the files (1 or 0) |
| leftHand | Indicates if the order of the points in a tet follow the left hand rule |
| elmtyp | only for hexahedras (0: Hexahedron3d is used, 1: Parallelepiped3d is used) |
| virtual concepts::Import3dMesh::~Import3dMesh | ( | ) | [virtual] |
| void concepts::Import3dMesh::clear_ | ( | std::vector< NodeCell * > & | cells | ) | const [private] |
Deletes the content of cells.
| void concepts::Import3dMesh::createEdge_ | ( | uint | ix, |
| uint | iy, | ||
| std::map< uint, std::map< uint, Edge * > > & | edges, | ||
| Attribute | attr = 0, |
||
| Edge ** | e = 0 |
||
| ) | [private] |
Creates the edge with vertices ix and iy using edges as repository.
If e is different from 0, the found or created edge is stored there.
| ix | Index of first vertex |
| iy | Index of second vertex |
| edges | Stores the edges index by smaller and greater index |
| attr | Attribute for the edge |
| e | Return value: the new (or found) edge |
ix and iy are vertices which are mentioned in vtx_ | Quad* concepts::Import3dMesh::createQuad_ | ( | const Index & | I, |
| std::map< uint, std::map< uint, Edge * > > & | edges, | ||
| Attribute | attr = 0 |
||
| ) | [private] |
Creates a quad.
The edges are taken from edges or created and stored there by calling createEdge_.
| I | Indices of the vertices to create the quad from |
| edges | Storage area for the edges |
| attr | Attribute for the triangle |
| Triangle* concepts::Import3dMesh::createTriangle_ | ( | const Index & | I, |
| std::map< uint, std::map< uint, Edge * > > & | edges, | ||
| Attribute | attr = 0 |
||
| ) | [private] |
Creates a triangle.
The edges are taken from edges or created and stored there by calling createEdge_.
| I | Indices of the vertices to create the triangle from |
| edges | Storage area for the edges |
| attr | Attribute for the triangle |
| virtual std::ostream& concepts::Import3dMesh::info | ( | std::ostream & | os | ) | const [protected, virtual] |
Returns information in an output stream.
Reimplemented from concepts::Mesh.
| virtual uint concepts::Import3dMesh::ncell | ( | ) | const [inline, virtual] |
Returns the number of cells in the mesh.
Implements concepts::Mesh.
Definition at line 153 of file meshImport3D.hh.
| uint concepts::Import3dMesh::readInts_ | ( | const std::string & | i, |
| std::vector< int > & | v | ||
| ) | const [private] |
Reads integers from the string.
| virtual Scan3* concepts::Import3dMesh::scan | ( | ) | [inline, virtual] |
Returns a scanner over the cells of the mesh.
Implements concepts::Mesh3.
Definition at line 154 of file meshImport3D.hh.
std::vector<Cell3*> concepts::Import3dMesh::cell_ [private] |
List of cells.
Definition at line 186 of file meshImport3D.hh.
std::vector<Edge*> concepts::Import3dMesh::edg_ [private] |
List of edges.
Definition at line 178 of file meshImport3D.hh.
__gnu_cxx::hash_map<Index, Quad*, __gnu_cxx::hash<Index>, __gnu_cxx::IndexEqual> concepts::Import3dMesh::quad_ [private] |
List of quads.
Definition at line 184 of file meshImport3D.hh.
__gnu_cxx::hash_map<Index, Triangle*, __gnu_cxx::hash<Index>, __gnu_cxx::IndexEqual> concepts::Import3dMesh::tri_ [private] |
List of triangles.
Definition at line 181 of file meshImport3D.hh.
std::vector<Vertex*> concepts::Import3dMesh::vtx_ [private] |
List of vertices.
Definition at line 176 of file meshImport3D.hh.