A hexahedron in the topology. More...
#include <topology3D.hh>


Public Member Functions | |
| const Attribute & | attrib () const |
| Returns the attribute of the connector. | |
| virtual const Hexahedron * | child (uint i) const |
| virtual Hexahedron * | child (uint i, bool mode=0) |
| Returns a child. | |
| Edge * | edge (uint i) const |
| Returns a 1D component: edge. | |
| Quad * | face (uint i) const |
| Returns a 2D component: face. | |
| const HexSubdivision * | getStrategy () const |
| Returns the subdivision strategy of this quad. | |
| Hexahedron (Quad &quad0, Quad &quad1, Quad &quad2, Quad &quad3, Quad &quad4, Quad &quad5, const Attribute attrib=Attribute()) | |
| Constructor. | |
| const Key & | key () const |
| Returns the key of the connector. | |
| int | operator== (const Connector &cntr) const |
| Comparison operator. | |
| int | related (const Connector &conn) const |
Checks if this connector is related to conn. | |
| Z2 | rho (int i) const |
| Returns the orientation of a face. | |
| void | setStrategy (const HexSubdivision *strategy=0) throw (StrategyChange) |
| Sets the subdivision strategy of this hexahedron. | |
| Z4 | tau (int i) const |
| Returns the rotation of a face. | |
| Vertex * | vertex (uint i) const |
| Returns a 0D component: vertex A 3D element consists of 2D, 1D and 0D elements, the vertices can be queried here. | |
| virtual | ~Hexahedron () |
Protected Member Functions | |
| virtual std::ostream & | info (std::ostream &os) const |
| Returns information in an output stream. | |
Protected Attributes | |
| Attribute | attrib_ |
| Attribute. | |
| Key | key_ |
| Unique key of the connector. | |
Static Protected Attributes | |
| static uint | cnt_ |
| Counter for the connectors. | |
Private Attributes | |
| Hexahedron * | chld_ |
| Pointer to the first child. | |
| Hexahedron * | lnk_ |
| Pointer to a sibling. | |
| Quad * | quad_ [6] |
| Array of quadrilaterals. | |
| Z2 | rho_ [6] |
| Array of the orientation flags for the quadrilaterals. | |
| const HexSubdivision * | subdivStrategy_ |
| Subdivision strategy for the hexahedron. | |
| Z4 | tau_ [6] |
| Array of the rotation flags for the quadrilaterals. | |
Friends | |
| class | HexSubdiv2x |
| class | HexSubdiv2y |
| class | HexSubdiv2z |
| class | HexSubdiv4x |
| class | HexSubdiv4y |
| class | HexSubdiv4z |
| class | HexSubdiv8 |
A hexahedron in the topology.
Implements the abstract methods from the parent classes to query the children, the vertices, the edges and faces of the hexahedron.
Every face can have two different orientations in the hexahedron (this is stored in the array rho_ -- similar to the orientation of an edge in a triangle or quadrilateral, see Triangle or Quad) and it can have four possible rotations (enumerating the vertices).
Definition at line 132 of file topology3D.hh.
| concepts::Hexahedron::Hexahedron | ( | Quad & | quad0, |
| Quad & | quad1, | ||
| Quad & | quad2, | ||
| Quad & | quad3, | ||
| Quad & | quad4, | ||
| Quad & | quad5, | ||
| const Attribute | attrib = Attribute() |
||
| ) |
Constructor.
Creates a hexahedron out of six quadrilaterals. The faces must form a hexahedron.
The first quadrilateral is thought to be the floor of the hexahedron and its normal orientation is right screwed into the hexahedron. The normal orientation of the four walls is right screwed out of the hexahedron. The normal orientation of the last quadrilateral (the ceiling) is right screwed into the hexahedron.
The walls of the hexahedron (quadrilaterals 1 to 4) must be given in the proper order: they must follow the normal orientation of the floor.
| quad0 | Floor of the hexahedron |
| quad1..quad4 | Walls of the hexahedron |
| quad5 | Ceiling of the hexahedron |
| attrib | Attribute of the hexahedron |
| virtual concepts::Hexahedron::~Hexahedron | ( | ) | [virtual] |
| const Attribute& concepts::Connector::attrib | ( | ) | const [inline, inherited] |
Returns the attribute of the connector.
Definition at line 104 of file connector.hh.
| virtual const Hexahedron* concepts::Hexahedron::child | ( | uint | i | ) | const [virtual] |
Implements concepts::Connector3.
| virtual Hexahedron* concepts::Hexahedron::child | ( | uint | i, |
| bool | mode = 0 |
||
| ) | [virtual] |
Returns a child.
If children are created, all faces of the hexahedron are refined and one new edge is introduced. This gives one new hexahedron per vertex and one per face.
| i | Index of the child to be returned. |
| mode | mode = 1: No children are created mode = 0: If no childs exist, eight new children are created. |
Implements concepts::Connector3.
| Edge* concepts::Hexahedron::edge | ( | uint | i | ) | const [virtual] |
Returns a 1D component: edge.
A 3D element consists of 2D, 1D and 0D elements, the edges can be queried here.
| i | Index of the edge |
Implements concepts::Connector3.
| Quad* concepts::Hexahedron::face | ( | uint | i | ) | const [inline, virtual] |
Returns a 2D component: face.
A 3D element consists of 2D, 1D and 0D elements, the faces can be queried here.
| i | Index of the face |
Implements concepts::Connector3.
Definition at line 180 of file topology3D.hh.
| const HexSubdivision* concepts::Hexahedron::getStrategy | ( | ) | const [inline] |
Returns the subdivision strategy of this quad.
If you want to find check against another strategy use
quad.getStrategy() == QuadSubdiv2V::instance()
Definition at line 212 of file topology3D.hh.
| virtual std::ostream& concepts::Hexahedron::info | ( | std::ostream & | os | ) | const [protected, virtual] |
Returns information in an output stream.
Reimplemented from concepts::Connector.
| const Key& concepts::Connector::key | ( | ) | const [inline, inherited] |
Returns the key of the connector.
Definition at line 101 of file connector.hh.
| int concepts::Connector::operator== | ( | const Connector & | cntr | ) | const [inline, inherited] |
Comparison operator.
Definition at line 98 of file connector.hh.
| int concepts::Connector::related | ( | const Connector & | conn | ) | const [inherited] |
Checks if this connector is related to conn.
It is being checked if one of the two is an ancestor of the other.
| conn | Other connector |
conn is an ancestor of this connectorconn is a descendant of this connector| Z2 concepts::Hexahedron::rho | ( | int | i | ) | const [inline] |
Returns the orientation of a face.
See the description of rho_.
| i | Index of the face |
Definition at line 186 of file topology3D.hh.
| void concepts::Hexahedron::setStrategy | ( | const HexSubdivision * | strategy = 0 | ) | throw (StrategyChange) |
Sets the subdivision strategy of this hexahedron.
If the parameter is set to 0 (or if the method is called without parameter) the strategy is set to the default (if not already set). The default subdivision strategy is subdivision into 8 children.
| strategy | Pointer to an instance of a subdivision strategy. |
| StrategyChange | if the change is not allowed (the change is not allowed if there are children present) |
| Z4 concepts::Hexahedron::tau | ( | int | i | ) | const [inline] |
Returns the rotation of a face.
See the description of tau_.
| i | Index of the face |
Definition at line 191 of file topology3D.hh.
| Vertex* concepts::Hexahedron::vertex | ( | uint | i | ) | const [virtual] |
Returns a 0D component: vertex A 3D element consists of 2D, 1D and 0D elements, the vertices can be queried here.
| i | Index of the vertex |
Implements concepts::Connector3.
friend class HexSubdiv2x [friend] |
Definition at line 134 of file topology3D.hh.
friend class HexSubdiv2y [friend] |
Definition at line 135 of file topology3D.hh.
friend class HexSubdiv2z [friend] |
Definition at line 136 of file topology3D.hh.
friend class HexSubdiv4x [friend] |
Definition at line 137 of file topology3D.hh.
friend class HexSubdiv4y [friend] |
Definition at line 138 of file topology3D.hh.
friend class HexSubdiv4z [friend] |
Definition at line 139 of file topology3D.hh.
friend class HexSubdiv8 [friend] |
Definition at line 133 of file topology3D.hh.
Attribute concepts::Connector::attrib_ [protected, inherited] |
Definition at line 123 of file connector.hh.
Hexahedron* concepts::Hexahedron::chld_ [private] |
Pointer to the first child.
The children are stored in a linked list.
Definition at line 219 of file topology3D.hh.
uint concepts::Connector3::cnt_ [static, protected, inherited] |
Counter for the connectors.
This counter is used to create the unique key of the connector.
Definition at line 308 of file connector.hh.
Key concepts::Connector::key_ [protected, inherited] |
Unique key of the connector.
Definition at line 120 of file connector.hh.
Hexahedron* concepts::Hexahedron::lnk_ [private] |
Pointer to a sibling.
Definition at line 222 of file topology3D.hh.
Quad* concepts::Hexahedron::quad_[6] [private] |
Array of quadrilaterals.
Definition at line 225 of file topology3D.hh.
Z2 concepts::Hexahedron::rho_[6] [private] |
Array of the orientation flags for the quadrilaterals.
Definition at line 245 of file topology3D.hh.
const HexSubdivision* concepts::Hexahedron::subdivStrategy_ [private] |
Subdivision strategy for the hexahedron.
Definition at line 248 of file topology3D.hh.
Z4 concepts::Hexahedron::tau_[6] [private] |
Array of the rotation flags for the quadrilaterals.
tau_[0] gives the edge in the floor quadrilateral pointing to the first wall quadrilateral. tau_[i] for i=1,2,3,4 gives the edge in the respective quadrilateral which points to its predecessor. tau_[5] gives the edge in the ceiling quadrilateral pointing to the first wall quadrilateral.
Definition at line 235 of file topology3D.hh.